What has been the most exciting project of the last twelve months?
The Gruffalo Spotter augmented reality app. I was the project lead, which meant working out all of the practical details with director Sam Southward and our production team, getting the legacy characters and rigs functioning, figuring out how to pre-vis an AR project, and making sure we took in all considerations with animation that will be framed in unexpected ways by the viewer. I worked very closely with the incredible Vegard Myklebust who brought everything together in Unity. He did an amazing job, and together with him and the rest of the team we made a project that everyone at Nexus can be proud of.
What skills are essential to your job?
Communication skills, being comfortable with figuring out new software and having enough experience to know when to plow on with something versus when to perhaps start again.
What tools do you use most for your work?
PC with Windows; Wacom tablet; 3DS Max, Maya, After Effects, Nuke, Photoshop, Unity, Google Spotlight Stories, Flash and Deadline.
Would you say your work allows for a good life-work balance?
I would say yes. Perhaps we sometimes work more hours than is exactly ideal, but having a job that I genuinely enjoy doing makes up for that.