During the technology concepting stage, Territory explored various creative routes as part of the research and development (R & D) process. This kicked off with sketches and conversations between the studio team and Guillaume Rocheron, who would in turn discuss closely with the director. “Film work is very fast, so the concepting phase saw us generate mood boards – form, texture, colour palette – to determine concept routes,” share Andrew and Peter. Following early feedback from Guillaume, they would then work together with Territory’s motion graphic designers and 3D artists, to develop concepts in more detail, creating motion tests to illustrate movement and temp screens to visualise how elements sit, in the context of a shot or scene.
During the process of putting these options together, the team looked for inspiration in everything from the original anime version of the film, manga, Japanese iconography, architecture, sculpture, to marine life; “We wanted to marry organic qualities with super-advanced technology, helping us define a unique look and feel for the technology.” For the film’s holographic content, their research led them to two key routes: one that was voxel based and and another they refer to as ‘digital sand’.