Was there a particular project you worked on that helped your development?
I worked on a spot for Sky Movies to promote the Star Wars the Force Awakens release. That was a huge project and a lot of people wanted to be involved just because it was Star Wars. It was interesting because I was collaborating with a lot of different people who had very different specialisms. There were 3D animators, Nuke compositors, Matte painters all getting involved and helping each other out. Just seeing the extremely talented work force at MPC rally behind a project and push it to a new level was really exciting.
What skills have you learnt along the way?
Becoming more proficient in 3D programs has been a skill that really helps me mix things up when it comes to the work I do. I am always trying to develop my skills as a thinker, too. The battle is coming up with a great idea, and then having the skill set to execute it.
In motion graphics everything changes almost on a monthly basis. New software is released, render engines are updated, and hardware is developed that allows you to work faster and more efficiently. You really have to keep one eye on the changes that are going on industry wide, otherwise it is easy to fall behind.
What’s been your biggest challenge?
Work-life balance is something that I struggled with. I think half the battle is just learning when to say no, and realising that work isn’t everything. Especially when you are in your twenties! The pace of the industry is something that I struggled to cope with at the beginning of my career. Working at speed isn’t something that can be taught.
Is your job what you thought it would be?
I sometimes have to calm myself down because I can’t believe that I get to make cool pictures and animations for a living.