What has been the most exciting project of the last twelve months?
Dragonshoe for Clarks Shoes, which was a fully CGI project. The team was quite small with myself and one 3D modeller working on the visuals including the texturing, lighting, animation, simulation, rendering and final compositing. I came in on the project just towards the end of pre-production, so I was helping to refine the storyboards, and made an animatic.
What skills are essential to your job?
Every project is different so I’ll draw on a library of information, tools and techniques to achieve the best possible result. A traditional artistic background means I can effectively communicate ideas on paper, and having a very critical eye is crucial in spotting the smallest of details (always get someone to double check your work). One of the most important skills is the ability to problem solve. Other technical skills include an in-depth understanding of 3D pipeline, rendering and animation. Along with an understanding of various formats such as TV, Youtube, iPhone and projectors, along with the film process, cameras, and their colour spaces.
CGI is my life so I’m always researching outside of work. Everything is advancing and evolving so quickly, which is why research is such an important part of my job. The only way to be on top of it to find time to blast through a couple of articles, or email a few professionals about the state of certain technologies and techniques. I make sure to take time out for myself and chill, though. Otherwise you can drive yourself crazy.
Do you run any side projects alongside your job?
I usually have several going on at once. I have a personal comic book I’m trying to finish, along with various indie video game projects that I help on. I’m also trying to get back into music, as I was a musician for many years. It’s hard to balance it all, but great when I can put the time in.
What tools do you use most for your work?
A Mac Pro with Adobe Photoshop, After Effects, Illustrator, Premiere, Maya 2017 and Cinema 4D. I have a Wacom tablet for digital painting and several pencils, pens, and sketchbooks within arm’s reach.