What did you want to be growing up?
I decided I wanted to be an animator when I was four. I went through different ideas, from jewellery design to fashion to becoming an interpreter, but I eventually steered back to animation.
What were your first jobs?
I did my first internship at Nexus, animating for Celyn Brazier. It was a lovely two weeks that led to more work with Nexus for much longer periods of time. Once I had their name under my belt, other bigger studios started trusting me and offering me work, so I will always be grateful to Celyn for choosing me to help him out.
What skills have you learnt along the way?
I am actually a technophobe so I should be adapting much more than I am now. The skill set changes very quickly, year to year even. I tend to stick to everything drawing-related, but it is also because this is what I enjoy the most. I also really enjoy anything that has to do with communication, so the guys have to drag me off emails sometimes and get me back onto drawing.
What’s been your biggest challenge?
We used to take projects on for very low budgets that had creative freedom in return. Unfortunately, a lot of them would end up getting cancelled in the end, so you would end up with nothing. No exposure, and no income. Since then, we are much more careful about what and how many of these projects we take on.
Is the role what you thought it would be?
My 20-year-old self hadn’t quite thought of all the studio admin you need to do with your designer’s hands, but I enjoy it all the same.