How would you describe what you do?
I create children’s content for the most part. The bulk of my work is around game design – making landscapes, characters, rigging and animating them and working with an art director and development team to make it all work. I also do linear animation work, or what’s termed, ‘explainer videos’, and sometimes I’m called upon to create sets of short looping gif animations for Facebook sticker sets to promote the release of a film or TV show. Generally, I work in small studios as a third party supplier and I try balancing this with creating my own self-initiated work, which is what helps gain new clients and keeps me excited.
What does a typical working day look like?
I keep working hours from 9am to 5pm and hire a studio across town where I do my work. Most of my working day is spent at a computer screen, but where possible, I try to work in a sketchbook because working solely on a computer can become constrictive. The majority of my projects are long term, so I’ll be contracted to a single client and focus only on one project at a time.
How does your freelance work usually come about?
Generally, my work comes through referrals. Brighton has a lot of media agencies for it’s small size and once you’ve worked in the industry for a while, you become known, but it’s important to maintain relationships, remind people you exist and are available to work from time to time. Sometimes I’m contacted through contracting agencies, which are brought in to fill a specific role, and this comes about from LinkedIn. Recently, I’ve been creating my own exposure through Instagram, Giphy and other online platforms and started receiving inquiries about producing work in my personal style.