Can you tell us about some of your favourite projects to date?
My favourite projects to date have been my last two works: Pre-Intertopia (2022) and Living Doesn’t Mean You’re Alive [LDMYA] (2021).
LDMYA is a digital audio-visual experience which follows a once-human info-morph – a virtual body of information with sentience – existing in cyberspace, who’s beginning to miss the physicality of their body.
It was a behemoth of a work to produce at the time, but it helped me to develop as a practitioner in so many ways. The process involved working with multiple 3D softwares, Unity, 3D scanning, sculpting in clay, producing soundscapes, 3D printing and painting, as well as collaborating with sound producers and a programmer. I loved making LDMYA because of what I learnt from making it.
Pre-Intertopia is a sculptural installation I made this year, commissioned by Visual Carlow for their Speech Sounds exhibition. This was the first time I worked on a purely physical piece on such a large scale. It was a huge feat – but one I’m incredibly proud of.
The project draws from the cosmology, spiritual beliefs and ritualistic practices of the Shona people from Zimbabwe and their intersections with interstellar travel. Making the work involved 3D scanning, sculpting in clay, modelling in 3D software, 3D printing, working with resin and painting.