How did you land your current job?
I saw the job on the Bristol Media jobs board while I was working in London. I fancied a change and wanted to move my family back to the south west, where I studied. I applied for quite a few roles in the area, but lacked the skills in packaging that quite a few of them required. It’s a bit of an in-joke that Halo were the only agency in Bristol that would employ me…(un)lucky for them, whichever way you look at it!
When applying for Halo, I had quite broad skills and did lots of self-initiated projects, plus I had worked on some big global brands, so I think that put me in good stead. The role also required packaging skills – which, at the time, I had none of – but the guys thought that (as with many disciplines) it’s all about having the right creative approach and skills that can be applied to different disciplines. They took a gamble on me, and it turned out pretty well! I’d also like to think that I’m quite a confident in my abilities and as a person, which must have come through in the interview process.
Where does the majority of your work take place?
I’m in front of my computer 95% of the time, but I’m happy with that as the studio environment at Halo is great. Everyone gets on, we play music, we talk about everything and anything and above all, try to have a good time while we’re doing it. In agencies you need to be quite thick-skinned as everyone likes a joke. At Halo we can get a bit rowdy; if you don’t join here with a nickname, you will get one. Mine are G-dog, G-Money, Legend…take your pick.
How collaborative is your role?
Our studio is very collaborative – ideas can come from anywhere, and as design is very subjective it’s good to have opinions from as many people in the studio as possible. We also like to collaborate with our clients too, and quite often the best work comes when the client is really involved.