How would you describe what you do?
I’m a freelance character designer for the entertainment industry, working in animation, video games, publishing and TV. It’s my job to help bring characters to life at any point in a project, whether that be at the start or during production, when more technical drawings are required. I might be commissioned to provide simple character sketches for a project, to do a more finished painting of a character, or some turnarounds and expression sheets for the modelling department in an animation studio. Sometimes I’m asked to do all of these by one client, too!
What does a typical working day look like and where does it happen?
I’m up at 6am with my partner to walk the dog, feed the cats, let out the chickens (we have a lot of pets), and get the kettle on. I begin my work day around 8.30am answering emails, getting up to speed on social media and setting out my stall for the day. I’d rather get the admin side of the job out of the way early, as I find that time just disappears once I start drawing.
After that it’s down to the business of creating. Depending on what I’m doing for the day, it tends to vary a lot. If I’m continuing a job from the previous day I’ll just carry on with that, whereas if I’m starting something new I’ll probably be diving into research. If there’s feedback from an AD [art director] to action, that gets done too and sent back for approval or further amends.