Was there a particular project you worked on that helped your development?
I was asked to make a music video for Lunice as part of a larger project VICE were working on with Lexus. It was the most formal film project I had worked on in terms of the process from start to finish. We worked with an amazing crew, Tom Balkwill graded the film. It was the first time film actually seemed like a viable option for me.
Despite all the professionalism on this project, I still ended up sitting on the grass on the morning of the shoot with the production designer Shaun Murphy, trying to figure out the logistics of bouncing sharpie lights off shaving mirrors using coloured straws he’d picked up from the shop across the road.
What skills have you learnt along the way?
I feel like I’m constantly learning, I don’t think you stop. Adaptability and the ability to teach yourself new skills are important especially these days. It’s pretty amazing that if I need to make some VR animation, I can just teach myself how to animate in 360 VR. Having said that, the fundamentals never change, you still need to be able to tell a story and you need to have a creative process that allows you to generate ideas.
What’s been your biggest challenge?
The hardest thing is to keep pushing towards your goal even though it might not be the most lucrative option. I’ve made the usual mistakes: I’ve taken on work that I shouldn’t have, I’ve folded too easily on creative decisions. I was warned about making them, but I think you need to make mistakes yourself before you really learn those lessons. It’s pretty likely you’ll fall into those traps a few times at least.